Our role
Game systems design, real-time rendering, full front-end build.
A browser-based strategy campaign: hold the line, manage a treasury, level a commander and run operations across a real map on a tight in-browser render budget.

Game systems design, real-time rendering, full front-end build.
Strategy games of this depth normally need a download. The brief was a campaign that loads instantly in a browser and still feels heavy.
A campaign loop with headquarters, unit economics, XP progression and a leaderboard, rendered on an adaptive graphics tier that measures the device and scales effects down before frames drop. Progress persists per commander.
A full strategy campaign that runs at frame rate on a mid-range laptop, with no install step.
Strategy game. Fictionalized scenarios on a real geography. Not affiliated with any government or armed force.